﻿using System;
using UnityEngine;
using UnityEngine.UI;

namespace AssemblyCSharp.Assets.InMobiAds.Demo.Scripts.UnifiedId
{
    public class Logger
    {
        private String text;

        static Logger logger = new Logger();
        private Logger()
        {
        }

        public static Logger getInstance()
        {
            return logger;
        }

        public void log(String data, InputField textField)
        {
            text = data+"\n"+text;
            textField.text = text;
        }
    }
}
